![]() The player’s vessel is nominally a “cruiser”-class vessel. The player will also realize how fickle and occasionally inconsistent the game can be with regards to playing by its own rules. Save-scumming may be cheesy, but it gives a player insight on how the game procedurally generates many things in the game. restore the progress file, even though the game should have consumed it and thus render a playthrough forfeit if the player quits without saving or if the player loses. Less-than-scrupulous players who know about how the game records progress can use this knowledge to effectively save-scum, i.e. This can become a problem if the player does not intend to have a playthrough in one straight session. However, there is a rare glitch where the file would become bloated, reaching into sizes of dozens of megabytes with each subsequent save-and-quit. FTL does have a confirmation dialogue pop-up, if the player accidentally clicked on the “Quit Game” button instead of “Save + Quit”. It is not clear whether the game would create the progress file in the event of a crash or not, but the early version of the game is stable this reviewer has yet to suffer any crash with the early version, even over the course of two years of on-and-off playing. It will only create another when the player gets the opportunity to save and quit the game again. The player can continue his/her playthrough later after loading the game the game fetches and consumes this file. For this purpose, the game has a convenient feature of letting the player save and quit the game this feature will create a file which contains the progress of the player’s current playthrough. Playthroughs in FTL (especially the successful ones) can stretch into more than one hour in total – time which not everyone may have. ROGUE-LIKE-LIKE & CONTINUING CONVENIENCE:įirstly, it has to be said here that Subset Games is trying to strike a balance between a punishing Rogue-like-like game and one that is user-friendly. The other review will be for the Advanced Edition, focusing on its additional content and improvements over the early version. One review will be for the early version of the game, circa 2002, and it will focus on the core gameplay designs of FTL. To answer this question, it has to be said first that this reviewer (that is, me) happens to have a back-up of the GOG installer for the original version of FTL, specifically that for version 1.0.1, one of the early versions of the game.įor purposes of posterity, there would be two separate reviews for the game. The expository message quickly gets into the thick of the gameplay. There is not much which the player would miss if he/she is not paying attention to anything other than what the player must do in order to succeed in a playthrough. This intel will not matter much in the end, because the game would ultimately have the player’s ship and crew saving the Federation’s backside all on their own anyway. The player takes on the role of the disembodied commander of the crew of a lone cruiser the player is technically every crewmember, but that is really beside the point.Īnyway, the cruiser and its crew have been charged with the mission of bringing vital intel to the Federation. However, it is under threat from the Rebellion, a surprisingly powerful and possibly pro-human opposition. The Federation is a conglomerate of races which have come together, ostensibly for peaceful co-existence. Don’t let the game’s looks fool you it can take a while to load the game’s assets – which include a lot of RNG scripts - into computer memory.įTL may not start with a lengthy exposition on its premise, but Star Trek fans might recognize the game’s sources of inspiration not long into the first playthrough. Nevertheless, FTL has its own charm and sophistication to be enjoyed – if one can persevere through its infuriatingly luck-dependent gameplay. It is far from the likes of the Homeworld and Nexus: The Jupiter Incident, which have far more convincing portrayals of what warfare in space (if there would ever be such a thing) would be like. Therefore, FTL came about as quite a surprise, namely how the setting has been adapted for use in a Rogue-like-like indie game.įor more observant (or cynical) people, its use of the space sci-fi setting is little more than window-dressing. By Gelugon_baat | Review Date: December 7, 2014Īt the time of FTL: Faster Than Light’s debut, the prevalence of the space sci-fi setting has been reduced to inclusions in the shooter, RPG and MMORPG genres.
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